Thursday, May 22, 2025

Exploring ADOM

I’m thirty years late to Ancient Domains of Mystery, more commonly known by its acronym ADOM. Created by Thomas Biskup in 1994, it is a computer role-playing game (CRPG) that is often described as Rogue-like. There’s an irreverent but informative video that discusses this issue amidst a high-speed playthrough of the ASCII version of ADOM. While there are spoilers, they go by much too fast for you to remember any of them, so I wouldn’t worry about it. I’ve never played the original Rogue so I have no basis for comparison. The three features that stood out to me are that it is turn-based, the dungeons are procedurally generated, and there is permadeath – when your character dies, the game immediately records it and all you can do is restart from scratch with a new character.

 

Most of my experience with computer games was for a half-decade in the mid-to-late 1980s, sometimes referred to as the golden age of CRPGs with plenty of different designs with new spaces to explore. I was first hooked by Ali Baba and the Forty Thieves and got through Ultima V before life took over. In the last year, however, I have been rediscovering the cousins and close descendants of those early games. I’ve been surprised by delightful obscure gems such as Antepenult alongside well-known old classics such as the first Might & Magic.

 

The old CRPGs required patience. You had to grind your way through lots of fights to earn experience, gold, and better weapons and armor. You had to level up your spellcasters to access more powerful destructive and protective magic. The baddies and bosses got harder. You needed special items to access special areas. I don’t have the same patience now as I did forty years ago, but I am enjoying the discovery aspects of ADOM. There’s a huge world to explore (mostly underground since it is a dungeon-crawler) with tons of different items. You don’t know what’s around the next corner so you’d better be prepared to fight or run. There’s a sweet satisfaction with surviving a nail-biting encounter, discovering a strange new space, or coming across an item you’ve never seen before.

 

I think I’m on my tenth or twelfth character in ADOM, and only the second to make it to the mid-game stage. (You die early and often, which is part of the exploration.) My previous troll fighter reached level twelve and made it to Dwarftown but got killed shortly after, somewhere in the Caverns of Chaos. I currently have a hurthling archer that successfully completed many early quests that I’m quite attached to now, so I am save-scumming (allowing me to restart if something bad happens or my character is close to death). What’s a hurthling? It’s like a halfling, hobbit or bobbit. If you recognize any of those names, you’ll know that CRPGs borrow heavily from Tolkien and its D&D derivatives. In ADOM, mithril gear is better than regular gear made of wood, leather, or iron. It’s also lighter – and carrying weight matters! But there’s also adamantium and eternium. ADOM has no problem mixing genres.

 

While I had no idea what I was doing in the first several games, experimenting with different objects and strategies, now that I have mid-level characters, I would prefer to not go back to the beginning and grind my way anew. (I’ve always had Fate decide all aspects of my starting character rather than picking my own stats.) So alongside my natural experimenting within the game world, I’ve also started referring to Internet resources (such as the ADOM Guidebook). In addition, I’m watching my way through a very entertaining play-through on YouTube, where I’m pacing myself episode-wise so my character is roughly at the same level. I’m learning that ADOM is even bigger than I thought, and there are things you can do that I hadn’t even considered. I suppose I’m learning from the large community of those who had gone before me. Long-term players have played thousands of games over the years and built up a lore of knowledge.

 

It’s a bit (or perhaps a lot) like science – discovering the natural “laws” of the world around you, what you can do and what you can’t do. There’s the trial and error approach which I used early on, and there’s learning from the community of those who have trialed-and-errored a lot more and are sharing the results of their labor. Finally, there might be folks who have looked at the code and can say something about the “hidden” underlying rules. This is how we humans learn. Many before us have experimented directly, and the fruits of discovery have been passed down to us so we don’t have to reinvent the wheel. As a teacher, it’s an integral part of my job to pass down this knowledge in my field of expertise, which is chemistry. One thing I convey to students is that we can come up with abstractions to understand the underlying rules of chemistry. This includes mathematical models that powerfully allow us to make predictions of what will happen in a different situation; it’s like discovering the source code of nature!

 

Yes, I could try to “enjoy” grinding my way through ADOM with no outside references. But I think the exploration is enhanced by tapping into the wisdom of the community while being careful to avoid spoilers. Without it, I think I would just give up – ADOM is a hard and unforgiving game. But games also allow you to explore the paths not taken, and ADOM’s many different starting characters and strategies, and its multiple endings (from what I’ve gleaned without looking at any of them in detail), provide a certain satisfaction. The procedurally-generated dungeons add to the game’s high replay value. For someone with my old-school 1980s CRPG background, ADOM provides an exploration experience at its finest. Warts and all. My character recently grew horns due to increased background corruption. That was yet another recent surprise with reaching the mid-game!


Thursday, May 8, 2025

Shapeshifting Vine

I’ve been thinking about plants and photon-absorbing pigments having recently read a speculative and interesting origin-of-life article that suggests animals might be gardeners co-opted by plants. Last year, I read about flavor molecules and poisons, which are part of the suite of secondary metabolites released by plants. Right now I’m reading The Light Eaters by Zoe Schlanger, a fascinating look into cutting-edge and controversial research in botany. Do plants “scream in pain” when we pluck a leaf or break a twig? Do they then warn their neighbors with signaling molecules that danger is nearby? Can they listen to sounds? Are they “conscious” in their own way, different from humans or octopi? These are interesting questions, and Schlanger delves deep into the research. Her writing is also thoroughly engaging, aimed at the non-expert, reminding me of Ed Yong’s superb book. Who would have thought botany would be so exciting!

 


Chapter 8 discusses the “chameleon vine”: Boquila trifoliolata. I’d never heard of it before. It is native to Chile and has some interesting cousins in Asia. This vine of a plant is an actual shapeshifter. Not like the lizard chameleon that can only change its colors. Not like the leafy water dragon that has evolved to look like the water plants where it spends its time. Not like many examples of adaptation in nature that take generations. Boquila does its shapeshifting in real time. But this is plant time, measured in hours or days; too slow for us impatient humans who prefer to marvel at it with time-lapsed photography. It has reshaped its leaves to mimic dozens of other plants, some that look very different from each other. Sometimes the details are astonishingly close; sometimes the match is poorer. How does this happen?

 

There are two prevailing theories; there is some experimental evidence for each but scientists are still in the throes of figuring out what’s going on. That’s what the cutting-edge of science looks like. The theories may sound wild. One is the “plants have vision” hypothesis. Plant leaves have plenty of light-sensitive molecules, not just ones used in photosynthesis. Maybe the vine sees its neighbor and mimics it. The other gives primacy to microorganisms; the shared space may allow microorganisms to exchange information (horizontal gene transfer), and to move from one plant to another, that may then translate into building leaves that look identical. Both ideas sound crazy when you first hear them, but there is some evidence for each. Not enough to gain widespread acceptance. Science is conservative, for good reason. You don’t discard an established theory that was built up by initial evidence unless the new evidence that disproves it is sufficient and overwhelmingly so.

 

I don’t know which of the two theories I lean towards. However, both ideas have pushed me to think more about my own research. Since getting into origin-of-life research, I’ve started to pay close attention to microorganisms, bacteria and archaea. Since starting to teach biochemistry, I’ve been marveling at the world of metabolites – plants and fungi are amazing in this regard where secondary metabolism is concerned. I’m starting to see conjugated pi-systems show up in origin-of-life related molecules, and I’ve started to read up on how to analyze photochemical reactions using computational chemistry. There’s something intriguing about the interplay of photons and chemistry that could be the key to why we have dynamic systems, building up molecules and breaking them down, going along the flow of the second law of thermodynamics yet diverting it to one’s own ends. That last phrase might sound speculative and crazy too.

 

This brings me back to pondering the nature of the boggart, one of my early posts when I started this Potions for Muggles blog. We now have a plant boggart in being able to shapeshift, but seemingly limited to being a mimic. While the Harry Potter books do mention interesting plants and their properties, this seems subdued compared to Fantastic Beasts and how to find them. We miss the wondrous nature of plants because they seem so unlike us. Boquila would have been of great interest to Professor Sprout, and I could see her working closely with a Potions Master to delve into the subtle connections between plants and their secondary metabolites that would go into potions!