In our final official department faculty meeting of the
semester, we went around the room sharing pedagogical and active learning
approaches we had been trying out in our classes. It was both fun and inspiring
to hear what others were doing. Two incidents reported by my colleagues jumped
out at me. (1) A CRISPR debate in Biochem. (2) Using scratch-cards for group “quizzes”
in a G-Chem lab. These two cases particularly resonated with the many examples
that Mark Carnes provided in his book Minds
on Fire (reviewed in this earlier blog post).
For the CRISPR debate, the class (Biochem II) considered two
issues. Half the class debated the first issue: Should the human genome be
edited using CRISPR technology? The other half debated CRISPR patent and
intellectual property rights. My colleague set up the class in the format of a
formal debate and the students were assigned specific roles (initial
presentation, rebuttal, summary, etc). The structure of the debate was clearly
laid out with strict time limits, and there were external judges (scientists
and faculty members) present. The students represented individuals or
organizations involved in the debate (that they had read about).
Like the Reacting role-playing immersion games described by
Carnes, even though this was just a single session (with preparation ahead of
time), the students took on their assigned roles with enthusiasm. Students from
whom nary a squeak was heard all semester long voiced their opinions and
arguments passionately. Some continued to debate the issue after class time was
over. And they dug into researching the question! The motivation to “win” (this
came up in Carnes’ many interviews with former students), and not be “clueless”
in front of class, were apparent even in a single activity. I think the
students might have even surprised themselves!
In the scratch-card example (G-Chem II Lab), another
colleague was experimenting with team-based learning approaches that have
students take a multiple-choice quiz individually and then repeat the quiz in
small groups. The questions and multiple choice answers must be carefully
chosen to potentially elicit different responses depending on common errors
students might make. The group must come to a consensus answer. When done well,
this activity can elicit good discussion and help students articulate and
clarify what they think they know. (I’ve seen many examples where it has worked
well, and others where it has not.) What really raised the energy in the room,
I think, was the “game” aspect of having scratch cards. The physical act of
having to scratch a card (like winning a lottery or a gamble) got students very
passionate about the activity.
The scratch cards from IF*AT by Epstein Education were used.
If the students scratch the right answer, a star appears! (Hah! College
students can be motivated by stars. It’s not just for young kids.) If the
answer is incorrect, there is a blank instead. This gives the students
immediate feedback (and a high energy sense of anticipation as one students
scratches a choice). If the group gets the answer wrong, they discuss what they
would try next and why. It’s also easy to grade because you can see how many
tries the group needed to get the right answer. But it’s the peer discussion
that’s key! The students invested energy not just in getting the right answer
but they really wanted to know why an answer might be wrong (either individually
or as a group). They went beyond “did I get it right or wrong?” to “WHY did I
get it right or wrong?” While this type of peer learning activity is not new,
the simple use of the game-like scratch cards significantly changed the energy
dynamics and ratcheted up the immersion factor (not to mention the
meta-cognitive reflection).
Games, role-playing and immersion are what light minds on
fire – the argument made by Carnes. But amidst his many positive examples of
student engagement, he also pauses to consider potential problems with the
Reacting approach. In Chapter 9 (“Teaching the Past by Getting it Wrong”), he
considers a number of arguments that might undercut this approach. I encourage
you to read his book if you’re interested in the details. I do however want to
highlight an interesting diversion he makes to discuss Plato, Socrates, and mimesis – assimilating oneself into
another self both in speech and mannerism, essentially role-playing by
immersion.
In Plato’s Republic,
mimesis is banned in the ideal city-state: “So if we are visited in our state
by someone who has the skill to transform himself into all sorts of characters
and represent all sorts of things… [we] shall tell him that he and his kind
have no place in our city.” There are several arguments for this. For one, such
folks provide a superficial misrepresentation (they are not “truth”). Another
issue is that they lead people to unsuitable (and perhaps unseeming) activity.
Carnes paraphrases the argument: “But a shoemaker who imagined himself to be a
warrior [being enthralled by the performance of actors] would do neither job
well. This was particularly pertinent to the ruling elite. Because their task
was to rule, rulers should do nothing but rule. They should never imitate
(through mimesis) actions of any
other kind.”
Carnes think that this argument is “little more than a smoke
screen to conceal a far more compelling danger. Namely that mimesis was psychologically too potent… Athenians, Socrates
insisted, had become besotted with Homeric representation: they crowded round
to see orators and actors bring [heroes and other characters] to life… The
Greeks had become suckers for the reality shows of their day.” (And not much
has changed in two millennia.) The utopian state should suppress or perhaps
even eliminate poets and actors “because mimesis
inflicts a cumulative psychological damage on audiences. Reason appeals to our
best self, while representation appeals to the lower elements of the mind.” And
perhaps, Carnes argues, scholars have taken this too much to heart. Academia,
in its “critical detachment” might in fact be anti-mimesis – dissecting,
reducing, atomizing, the subject matter until it becomes dead, dull, lifeless.
I’m pretty sure that’s what at least some of my students think of chemistry. (I
hope I disabuse them of such a notion.)
The kicker is that while Plato is making this philosophical
argument, he clearly understands the importance of engaging his audience to
make his point and ensure they would long remember his words. How does he do
so? “Plato channeled the spirit and words of Socrates and had him ‘speak’
directly to readers in the first person, present tense (like Homer!).” In a
classical irony, after criticizing Homeric myth and mimetic approaches, Plato,
the cunning pedagogue, employs mimesis to teach his philosophical truths. Can I
do the same with chemical concepts? Or will the potential distortions or
representations detract from the “scientific truths”? If we’re going to immerse
students in mimetic roles and game-like situations, will our classes need
warning labels? Warning! Mimesis might occur!
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