Since I’ve always found archaeology fascinating, buying the
boardgame Thebes was a no-brainer. The bonus: Playing the game gives one the ‘feel’ of academia packed into
an engaging 60-90 minute experience. I have the 2007 Queen version of the game.
I played it two dozen times the first couple of years, but then it tapered off
to an average of one game per year. Reading about the Phaistos Disc reminded me how much I enjoyed the game and I managed to play it this past
week!
Below is a combined review and session report of the game. I
apologize for the fuzzy pictures. I have shaky hands and I didn’t want to slow
down the game while I was snapping photos.
In Thebes you are
an archaeologist at the turn of the twentieth century. The goal of the game is
to earn the most victory points (VPs). The main way to do this is by digging up
artifacts, but you can also earn VPs by being the foremost expert in an
archaeological site, going to conferences, and putting up exhibitions of your
finds. Here’s a snapshot of the board early in a three-player game.
I’m the red player with a figure in London (top left) where
I have been gathering knowledge. In the
top right are the cards players collect when they visit various European cities.
The bottom right quarter shows the five archaeological sites: Greece, Crete,
Egypt, Palestine and Mesopotamia. The edge of the board has a 52-spot time
‘track’ representing the weeks in a year. This is one of the most innovative
parts of the game: Travel and different activities take up time measured in
weeks. Instead of taking turns in a ‘round’ like most other games, it is your
turn if you are ‘last’ on the turn track, i.e., you’ve spent the least time up
to that point.
During your turn, you either (1) visit a city and take one
of the four cards available, or (2) go to an archaeological site and dig for
treasure. You advance your turn marker along the track but how far it moves
will depend on whether you are traveling a long distance and/or doing something
that takes a long time. In the game above, I had just traveled to London so I
could accumulate specific knowledge about Greece (the card with the three
orange books). The clock in the top right of each card tells you how many weeks
you have to spend. Cards with fewer books require less time to acquire. The
card below that (the car) allows you to reduce travel time between locations.
The shovel card allows you to draw an extra tile when digging for artifacts.
The final card is “rumors of the people” and gives you one-time-use knowledge
for Palestine (green). Each archaeological site has its own associated color.
In this game, I made a quick early rush to collect knowledge
in Greece. Above you can see that I’ve accumulated 7 orange books, the most
recent 3 from a visit to Berlin. Next to them is my time wheel, another
innovative part of the game. I have just adjusted the wheel to indicate I have
knowledge = 7 represented by the white number in blue background. The wheel
then tells me how many tiles I will get to draw (in red) depending on the
number of weeks I spend digging at the site (in black). For example, I can stay
7 weeks to draw 6 tiles or 10 weeks to draw 8 tiles. The more information you
have, the more tiles you get to draw and the less time you need to stay.
As I was pondering whether to go to Greece during another
player’s turn, 1 more orange book turned up so I grabbed it before heading to
Greece. My fellow players were still gathering information so I was the first
player to dig. The first player has two advantages. The minor advantage is
receiving a “surface-level” treasure. You can see in the initial game board
picture that each site has one circular tile. The major advantage is that you
get first dibs on the treasure trove. Each site has thirty tiles: 13 tiles are
artifacts that give you victory points, 2 tiles give you knowledge in other
areas, and 15 tiles are “dust”. I drew nine tiles on this expedition and did
quite well as you can see below. The number on the wreath tells me how valuable
each treasure each, i.e., how many VPs I would earn. More than half of the
tiles I drew were treasure!
Each site has a slightly different distribution of treasure.
Above you can see the 6 tiles of treasure I obtained (1 surface, 5 from the
dig) and a card showing the distribution of treasure value in Greece. I got the
three highest valued treasures (the 6 VP city seal of Troy, a 5 VP Parthenon
decoration and a 5 VP Zeus statue) along with some lower value treasure. The
rectangular orange chit with an X now shows that I have dug at Greece this year
and I must wait until next year before I can dig at the same location again.
What happened to those dust tiles I drew? They go back into the bag! The next
person who digs at Greece will have a harder time getting treasure as the ratio
of dust tiles is now higher!
While I was off digging at Greece, the other two players
were accumulating information mainly at the other four sites. They went on to
dig at those sites before I got a chance to go. Why might you want to dig at
several sites? Because exhibitions require that you have artifacts from two or
three sites. Here’s another snapshot of the board in the middle of the game.
You can see the three available exhibition cards below. These “small”
exhibitions give you VPs if you travel to the appropriate city and you have the
number and color of the artifacts indicated. I would need to dig at other sites
to do an exhibition. (My competitors are digging at Crete and Mesopotamia.)
Here’s my tableau of cards after traveling around Europe
mainly to gain more knowledge in different areas. (You can also see the three
markers on the time track. It is the Green player’s turn.)
Below the shovel card, you can see a conference card I
picked up from Wien. One conference card is only worth 1 VP, but two are worth
3 VP, three are worth 6 VP, etc. My competition had been going around to
conferences while I was off at Greece. But while they were off digging, I
picked up a little knowledge about Palestine (green), a chunk of knowledge
about Egypt (yellow), some knowledge about Mesopotamia (blue), and sadly only a
tiny bit of knowledge in Crete (purple). Sadly, there will be no Phaistos Disc
for me. On the right are general knowledge cards that can contribute to any of
the sites. They take longer to acquire but are well worth it!
I then quickly headed over to Egypt and was the second to
dig there. While half the tiles were dust, I actually had a great haul
including the 5 VP Rosetta Stone!
After that I went to Palestine. I was the third to dig so
there would likely be slim pickings but a number of the higher VP treasures had
not yet been found. You can see a lot of dust below but I snagged the highest
possible treasure, the 7 VP Dead Sea Scrolls from Qumran! (There was a lot of
joyful yelling from me and groans from my competitors at this point.) I also
got a Roman coin and the Tel Dan stele.
Even though I was also the third at Mesopotamia, I had a
surprisingly good haul. This allowed me to do three exhibitions (two “large”
and one “small”) before the game ended as you can see in the picture below.
I had the highest haul of treasure and the most points from
exhibitions at the end of the game, but I came in second. While I was doing my
exhibitions, one of the other players edged me out by being the foremost expert
(collecting the most books) in multiple areas. The other two players also had
done four conferences apiece to my measly one.
Why do I enjoy Thebes?
I get to pretend I’m an archaeologist in an era where I’m competing with others
for knowledge, glory and artifacts. The game mechanics fit very well with the
theme! The two nifty innovations (the time track turn order and time wheel for
digs) work very well. The random draw from the bag with increasing chance of
dust is very thematic! Slim pickings if you arrive late. But sometimes you get
lucky and snag a treasure of high value regardless! It’s like academia.
Sometimes you get lucky and hit a gold mine, and sometimes you just eat the
dust. Lots of things don’t work. Like academics, I can choose to go to
conferences, or I can choose to present my work at exhibitions. I can opt for a
narrow strategy of focusing on just a couple of areas, or I can try to
diversify. I didn’t show you all the cards but there are also “research
assistant” cards. You can hire R.A.s to help with your dig. (One of my friends
who was a grad student in geophysics at the time called them ‘lackeys’ probably
because that’s what it feels like when you’re out in the field.)
All this is packed into an immersive 60-90 minute experience
with nice game components and even a chart that tells you what all the
treasures are! The game designer, Peter Prinz, did a fantastic job. So if you
enjoy the theme or would like to experience a whiff of academia, I highly
recommend Thebes.
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