A couple of
Fridays ago, one of the students in my creativity cluster, proposed the
idea of a boardgame as an educational tool to learn about energy levels and
atomic spectroscopy. This made me hunt around to see if anyone had made such a game.
The closest I came was “Orbital Battleship” from a 2016 article in the Journal of Chemical Education. It
borrows the mechanics of classic Battleship, but with opponents (presumably students
learning chemistry) fill out electron configurations of an atom and try to
guess their opponent’s atom by calling out orbital names – checking if they are
occupied or empty. I didn’t find it very appealing after reading the rules
because, while it might be fun the first couple of games, I predict that
interest will wane very quickly.
After the meeting,
my mind was still buzzing with the idea so I quickly sketched together the
basic idea of a game. Here’s my photo proof of my original idea – I am hoping it will get developed further. I think it’s better than my previous
back-of-the-envelope design that hasn’t yet seen the light of day,
although I did make some progress with the atom cards over winter break.
My yet untitled
energy levels game uses a modular board of narrow strips, each with varyingly
spaced energy levels. Players need to get from a start to an end point by
playing color cards. The colors represent the number of levels traversed, and
they can be played as absorption or emission to move up and down the modular ‘maze’.
Inability to play a card leads to a step back via infra-red decay. There are
also special ultraviolet cards that allow a larger jump in energy levels than
usual. I presented my idea to the group the following week. They liked the game
and suggested ideas to refine the rules. One student asked what the goal of the
game would be. I hadn’t thought about the theme yet, but off the top of my head
I suggested ‘electron nirvana’. The electron finds its destination outside of
the influence of the atom. I suppose it could go the other way, i.e., the
electron from afar finds its true place in its quantum atomic universe.
This past Friday,
which was our last meeting of the semester (since we’re moving into finals
week), my student who had first suggested the idea, presented a prototype with
strips of cardboard and paper cards, illustrated with colors! We didn’t
actually play through a game but talked about what the next prototype should
like as we refined it. An eraser substituted as a player piece (the electron
eraser, I suppose). In the excitement, I forgot to take a picture of that first
prototype. Argh!
I think this game
idea has actual promise, and I now feel motivated to work on it as summer
approaches. My students are looking forward to some playtesting. We talked
about game balance, timing, card distribution, etc., and it made me realize
that I was being creative in two areas where I have a fair bit of knowledge: chemistry
and gaming! Hopefully we’ll have an updated prototype sometime in the summer.
P.S. An unrelated blog post about managing energy levels.
P.P.S. Electrons magically apparate when they traverse energy levels. So says Bohr.
P.P.P.S. Could Orbital Azkaban be a game? Hmm... I'll have to think about it.
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