This past winter break I have been revisiting older
boardgames in my collection. Maybe it’s the scientist in me, but I have amassed
a decent set of evolution-themed boardgames. I’ve always been interested in puzzles
and games, but I only started growing my collection in the late 1990s when
introduced to games coming out of Germany. These combine strategy, luck,
shorter rule-books, and shorter playing times compared to the “wargame” beasts
of yesteryear. One of the early games I
acquired, back when you could still find really good deals on eBay (now crowded
by commercial sellers), harks back to the beginning of life on Earth. That game
is Ursuppe by Doris & Frank.
Ursuppe was
published in 1997, twenty years ago. It was re-released for the
English-speaking market as Primordial
Soup in 2004. I have the older German version, with English rules included.
Since this was a used copy, the owner had already assembled the amoebae,
requiring the hammering of a stick into a wooden base. One amoeba was cracked
by this process but the owner had glued it back together and even provided a
new replacement in case I did not like the glue job (which was fine). I’m glad
I didn’t have to assemble the amoebae myself. Those were the days when games
had some assembly required!
I looked back at my games log and was shocked to see that between
2003 and 2006, I had only played five games of Ursuppe, and that it hadn’t been played in the last ten years! I
did play it more often prior to 2003 (before logging plays) when I had a
smaller collection of games. But as the collection grew, god but older games
got less love – a rather sad situation. My goal is to try and remedy that
situation by bringing out some old favourites. So without further ado, here’s
what Ursuppe is about accompanied by
a couple of pictures from my one game (so far) in January 2017.
In Ursuppe, each
player manages a family of amoebae*. The goal is to grow the family both in
numbers and in evolutionary traits. Each turn, players score points for the
number of amoebae they have on the board and how many evolutionary traits their
family possesses. Players start the game with two amoebae in the soup. Each
“sector” of soup also contains two food cubes of each colour (red, blue,
yellow, green). A game turn has six phases; the first is “Movement and
Feeding”. An amoeba may drift in the soup or attempt to move against the drift.
The direction of drift changes each turn according to the environment card in
the middle of the board. To move an amoeba against the drift, a player must pay
one biological point (BP), rolls a die, and moves in the direction indicated.
(Rolling a six allows the player to choose the direction.)
A key part of the game is keeping your amoebae alive. They
must eat to survive. After movement or drift, each of your amoebae eats one
food cube of every other colour, and
then “poops” two food cubes of its own colour. So if you are the blue family,
your amoebae eat red, yellow and green cubes, while pooping blue cubes. (One amoeba’s
poop is another’s food!) Thus, the distribution of food cubes changes as the
game progresses leading to all sorts of different strategies to stay alive and
possibly even thrive! Amoebae unable to feed suffer damage. (A grey sphere is
threaded through the stick.) After two damage points, an amoeba dies. Unless it
has the evolutionary trait Life Expectancy, in which case it only dies after
accumulating three damage points. The picture above shows the game board after
several turns. You can see the different distributions of food in each sector,
and several of the amoebae have taken one grey damage sphere. When amoebae die,
they are converted to food cubes of each colour thus replenishing the food
supply.
Biological Points (BPs) are the currency of the game. Among
other things, they can be used to attempt active moments in the soup, to
acquire new evolutionary traits, and to increase your family size by binary
fission! The picture below shows the blue player with three evolutionary
traits: Spores, Struggle for Survival, and Intelligence. The cost of each card
is indicated under Price. The number in the square (Mutation Points) indicates
how susceptible these traits are to mutation due to ultraviolet damage from the
environment. In this example, the Environment card indicates the number 8. The
blue player has 4+4+3 = 11. During the Environment phase, the player can choose
to either lose one of these traits (so that the mutation point total is 8 or
below) or pay 3 BPs to make up the difference between 8 and 11. Thus, it
becomes costly to accumulate too many evolutionary traits, and these are gained
and lost as players try to adapt to the changing situation. Their amoebae
evolve!
Let’s take a look at what the cards do. As the blue player, Spores
allows me to place a new amoeba anywhere on the board not already occupied by
one of my own amoeba in the Cell Division phase. Otherwise, I would have to
place it in a sector adjacent to one that has an existing blue amoeba. Chances
are there isn’t much remaining food of the needed colours near my other amoeba;
that’s why Spores is useful. Struggle for Survival allows my amoeba that is
unable to eat the needed food the opportunity to chomp on another amoeba in the
same sector. It costs one BP to make an attack. It is successful unless the
other player’s amoeba has Escape, Defense or Armour evolutionary traits.
Intelligence is “completely useless” as these are amoebae and it makes for a
fun joke. However it is the cheapest card, and having evolutionary traits
increases your victory points acquired each turn!
There are many other fun and interesting traits and the
cards interact well with one another and with the changing environment. There
is a UV protection trait that reduces the sum of mutation points on your cards
so you can have more of them. A Tentacle trait allows you to pull food cubes as
your amoeba moves or drifts. A Movement card allows you to roll two dice
instead of one when moving against the drift (you choose one of the dice as
your final movement). Frugality allows you to eat one colour less but one cube
more at Feeding time. Defense allows you to fend off an attacker in a struggle
for survival. In Ursuppe, the cards
are double-sided. The side with English text is black and white, but if you
read German, the other side is coloured! There are no other language-dependent
components. (In the Environment card, east is the letter “O” for “Osten”, the
German word for East. The other directions have the same first letter: N, W, S)
A full game of Ursuppe
typically takes 1.5–2 hours. The game accommodates three or four players, but
not two. There is an expansion allowing up to six players, and also features
new gene cards, but I have no plans to acquire it. In this day and age, it is
no longer as easy to find other folks willing to spend more than two hours to
play a boardgame (and the expansion will almost surely extend the playing
time). I personally enjoy playing Ursuppe,
both for the theme and because the game is fluid (pun-intended) with the
ever-changing environment and the evolution of traits. Twenty years ago, when
the choice of games was more limited, this would have been played more often.
But today there are many games streamlined to play in the sweet spot of 40-60
minutes, while still containing a good dose of strategy and luck, and able to
accommodate 2-5 players. This limits Ursuppe
to a niche crowd.
Ursuppe is easy to
learn and fun to play, in my opinion, but it simply takes more time, and there
can be a bit of analysis-paralysis for new players trying to choose what new
evolutionary traits to acquire. The 2014 game Evolution allows for 2-6 players, plays in half the time, and does
a great job simulating evolution and adaptation. If one were hosting a
boardgame night, Evolution would probably
be picked over Ursuppe the majority
of the time. (I will feature Evolution
in a future post.) At the other end of things, Bios Genesis is fantastic thematically but takes a good 3-4 hours
and much more patience to learn a set of complex rules. Shorter and more
streamlined games often have to sacrifice some thematic elements for
streamlined game-play (and rules explanation). Evolution is essentially a card game. You don’t move creatures
around to eat food and/or other creatures; unlike in Ursuppe where you have the tactile feel of moving wooden pieces on
a game board. (Many of the games from that era coming out of Germany, Settlers of Catan being the most widely
known example.)
I’m not sure when I will play Ursuppe again, but I’m glad I was able to revisit it and be reminded
of why I like the game and why it will likely stay in my collection even with
limited play. Primordial Soup!
*Technically, the first organisms that would demonstrate
what we think of as “alive” would be prokaryotes, bacteria or archaea. The
amoeba is a eukaryote, significantly more complex than a prokaryote. But since
the game refers to “amoeba” that’s what I will call them in this post.
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