I don’t have many boardgames that have sat on the shelf for
a few years, so it was time to finally sit down and learn CO2, a game by Vital Lacerda. After all, how many good meaty games are there with a chemical formula
for a name? The game isn’t about chemistry per se, but it is about climate
change, fossil fuels, rising CO2 levels, and alternative energy sources.
The game supports 2-5 players, and there is a solo variation
(that I haven’t tried). So far I’ve only tried it with 2 and 4 players and it
seems to scale well. Each player leads a multinational energy company that is
“responding to government requests for new, green power plants” (according to
the game rules introduction). There is a cooperative aspect to the game, in the
sense that if the CO2 level rises past 500 ppm, everybody loses. If global
catastrophe isn’t triggered however, then players gain victory points through
various mechanisms. Building green power plants, being a leader in scientific
knowledge in alternative energies, making money (yes, that is part of the
game), and satisfying corporate goals and U.N. goals – all these contribute to
one’s score. The winner, as in most games, has the highest score.
The board is visually pleasing. (Excuse my poor photography;
my hands shake.) Especially when a game is in full swing. The six continents
and their power plants are just within the outer circle. There is a mix of
fossil fuel plants that contribute to increasing CO2 levels and green power
plants built by the players. Construction of a power plant takes place in three
stages. First a project is proposed, then infrastructure for the project is
installed, and finally the plant is constructed. Any company can propose,
install or construct – but ownership doesn’t take place until the construction.
The center of the board shows the Carbon Emissions Permit (CEP) market, and
just surrounding it are summits that scientists can attend and also markers
that indicate the types of alternative fuels each continent will accept.
In the picture above you can see that Asia is full of fossil
fuel plants (two oil and one gas). The black marker below indicates that CO2 is
currently at 430 ppm. There is one proposed project for forestation (the most
expensive of five alternative technologies). Towards the left of Asia is
Oceania. It has one recycling (the least expensive) power plant built alongside
fossil fuel producers. The blue player owns the power plant and also has a
scientist research biomass in a proposed project. One needs to have enough
scientific knowledge before construction of a power plant can take place, and
one also needs money and technology to build the plants. Proposing projects
provides resources in the form of grants. Installing projects costs a CEP but
then provides some benefits. The way CEPs move throughout the game is one of
the most interesting aspects of the game. I did not grasp it when I first read
the rules and it takes actually playing the game to see how it works.
Above is North America with a number of alternative power
plants: biomass, cold fusion and solar owned by three different players. The
orange player with the highest level plant also “controls” the region and
therefore can use its CEPs. Each player starts the game with five single-use
lobby cards, which they can use to reduce costs or provide resources. Each
player also has a specific company goal that could award additional victory
points at the end of the game if the goals are achieved. These cards form the
only hidden information in the game. Below you can see where scientific
progress for each player in each alternative energy is tracked. Being ahead
scientifically provides income, victory points, and other benefits. It’s cool
to have a game where scientists doing more research, working on projects, and attending
scientific conferences or summits is an important part of the game.
CO2 takes about 2 hours to play once everyone knows the
rules, and assuming the game doesn’t end prematurely through global catastrophe.
(It’s not that difficult to prevent global catastrophe as long as there is some
cooperation among the players.) The first game is a bit of a learning curve as
some of the rules seem counter-intuitive although I can attest that they work
quite well, now that I have several games under my belt. While the opening
moves might feel a little scripted because you don’t have many options in the
beginning, the game opens up quite a bit and allows for a range of strategies.
Also there are several variables in the setup of each game, which keeps thing both
interesting and different. I’m looking forward to more games of CO2. The game
mechanics mesh well with the theme, and I recommend it to folks who like meaty
games and think scientists and alternative green energies are cool!
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